Codex

Creature Hearts

Every defeated creature may leave its heart behind. A hero can set up to 12: each heart brings its signature, and gathering 3, 6 or 9 of the same element triggers a set bonus.

Hearts Holy

Set bonus:

  • 3 hearts +2 hit points at the end of combat.
  • 6 hearts +3 hit points at the start of round.
  • 9 hearts +4 hit points at the end of your turn.

Hearts Shadow

Set bonus:

  • 3 hearts +2 hit points per enemy defeated.
  • 6 hearts Your BluntSlashingPiercingHolyShadow attacks on a random enemy deal +3 damage.
  • 9 hearts At the start of round, +4 physical defense.

Hearts Blunt

Set bonus:

  • 3 hearts If your hit points = 100 %, the BluntSlashingPiercingHolyShadow attacks taken deal -2 damage.
  • 6 hearts Your BluntSlashingPiercingHolyShadow attacks deal +4 damage.
  • 9 hearts +6 hit points when you make BluntSlashingPiercingHolyShadow attacks.

Hearts Slashing

Set bonus:

  • 3 hearts +2 hit points per Minion defeated.
  • 6 hearts If your target's hit points = 100 %, your BluntSlashingPiercingHolyShadow attacks deal +3 damage.
  • 9 hearts At the end of turn, +4 physical defense.

Hearts Piercing

Set bonus:

  • 3 hearts Your BluntSlashingPiercingHolyShadow attacks against Minions deal +2 damage.
  • 6 hearts Your BluntSlashingPiercingHolyShadow attacks against Elites deal +4 damage.
  • 9 hearts Your BluntSlashingPiercingHolyShadow attacks against Bosses deal +6 damage.

Hearts Wind

Set bonus:

  • 3 hearts If your hit points = 100 %, the FireIceWaterLightningWindEarth attacks taken deal -2 damage.
  • 6 hearts +3 hit points at the start of your turn.
  • 9 hearts Your FireIceWaterLightningWindEarth attacks deal +4 damage.

Hearts Water

Set bonus:

  • 3 hearts +2 hit points per hit points received.
  • 6 hearts +3 hit points when you make FireIceWaterLightningWindEarth attacks.
  • 9 hearts +4 hit points at the start of combat.

Hearts Fire

Set bonus:

  • 3 hearts Your FireIceWaterLightningWindEarth attacks against Minions deal +2 damage.
  • 6 hearts Your FireIceWaterLightningWindEarth attacks against Elites deal +3 damage.
  • 9 hearts Your FireIceWaterLightningWindEarth attacks against Bosses deal +4 damage.

Hearts Ice

Set bonus:

  • 3 hearts At the start of turn, +2 magical defense.
  • 6 hearts At the start of round, +2 magical defense.
  • 9 hearts +5 hit points at the end of round.

Hearts Earth

Set bonus:

  • 3 hearts At the end of turn, +2 magical defense.
  • 6 hearts When you gain physical defense, +2 magical defense.
  • 9 hearts +5 hit points maximum.

Hearts Lightning

Set bonus:

  • 3 hearts Your FireIceWaterLightningWindEarth attacks on an enemy of your choice deal +2 damage.
  • 6 hearts Your FireIceWaterLightningWindEarth attacks on a random enemy deal +3 damage.
  • 9 hearts Your FireIceWaterLightningWindEarth attacks on all enemies deal +4 damage.