FLAYER

- Hit points
- 3
hit points
- Defense
- 1
physical defense 1
magical defense
- Initiative
- 7
- Position
- Melee
- Attack
Shadow
- Weaknesses
Holy
Passive
Leaves combat if DARK CONJURER is killed.
Boss

Base stats: they grow with the exploration level.
When an ally dies, 2 Shadow damage on
all heroes & Shadowstrike x2 on
all its allies.
Summons FLAYER x1 (max 1).
Summons BULWARK x1 (max 1).
Summons DEMON x1 (max 1).

Leaves combat if DARK CONJURER is killed.

Leaves combat if DARK CONJURER is killed.
+2 physical defense & +2
magical defense on
itself.
2 Shadow damage on
the hero with the highest threat.
3 Shadow damage on
all heroes in melee.

Leaves combat if DARK CONJURER is killed.
2 Shadow damage on
all heroes.
4 Shadow damage on
the hero with the highest threat.
3 Shadow damage on
all heroes in melee.
Your Shadow attacks deal +1
Shadow damage.
Your Shadow attacks deal +2
Shadow damage.
Your Shadow attacks deal +3
Shadow damage.
Your Shadow attacks deal +4
Shadow damage.
Physical bosses are drawn at random on each exploration, in all of these lands.