Boss

DARK CONJURER

DARK CONJURER
Hit points
15 hit points
Defense
3 physical defense 4 magical defense
Initiative
62
Position
Ranged
Attack
Shadow
Weaknesses
Holy
Experience
8 experience

Base stats: they grow with the exploration level.

Passive

When an ally dies, 2 Shadow damage on all heroes & Shadowstrike x2 on all its allies.

Skills

Summons FLAYER x1 (max 1).

Summons BULWARK x1 (max 1).

Summons DEMON x1 (max 1).

Summons

FLAYER

Hit points
3 hit points
Defense
1 physical defense 1 magical defense
Initiative
7
Position
Melee
Attack
Shadow
Weaknesses
Holy

Passive

Leaves combat if DARK CONJURER is killed.

Skills

2 Shadow damage on a random hero.

3 Shadow damage on a random hero.

Shadowstrike x1 on itself.

BULWARK

Hit points
8 hit points
Defense
3 physical defense 3 magical defense
Initiative
93
Position
Taunt
Attack
Shadow
Weaknesses
Holy

Passive

Leaves combat if DARK CONJURER is killed.

Skills

+2 physical defense & +2 magical defense on itself.

2 Shadow damage on the hero with the highest threat.

3 Shadow damage on all heroes in melee.

DEMON

Hit points
8 hit points
Defense
1 physical defense 1 magical defense
Initiative
76
Position
Melee
Attack
Shadow
Weaknesses
Holy

Passive

Leaves combat if DARK CONJURER is killed.

Skills

2 Shadow damage on all heroes.

4 Shadow damage on the hero with the highest threat.

3 Shadow damage on all heroes in melee.

DARK CONJURER Heart

Levels 1 to 2

Your Shadow attacks deal +1 Shadow damage.

Levels 3 to 5

Your Shadow attacks deal +2 Shadow damage.

Levels 6 to 7

Your Shadow attacks deal +3 Shadow damage.

Level 8

Your Shadow attacks deal +4 Shadow damage.

Where to face it

Exploration

Physical bosses are drawn at random on each exploration, in all of these lands.

See the 15 exploration lands

The islands at sea

The lands of the Great Journey