Emerald Glacier

Biome

Emerald Glacier

An exploration land of Water / Ice. At the start, the game draws one effect per element, which weighs on the party until it returns to the village.

The possible effects, by element. Each “?”, whether a value or a percent chance, grows with the exploration level.

Water

  • At end of round:

    +? hit points on an enemy.

  • During the fight:

    heroes deal -? Blunt damage -? Slashing damage -? Piercing damage -? Holy damage -? Shadow damage.

  • At end of round:

    ? Water damage on a random hero.

Ice

  • At end of round:

    ? % chance of Frozen x1 on each hero.

  • At end of round:

    +? magical defense on an enemy.

  • At end of round:

    ? Ice damage on a random hero.

Creatures of this biome

Water

Ice

Physical creatures

The game draws some of them at random on each exploration, bosses included.

See the 57 possible physical creatures and bosses