
Boss
DRIDER

- Hit points
- 9
hit points
- Defense
- 3
physical defense 3
magical defense
- Initiative
- 40
- Position
- Melee
- Attack
Piercing
- Weaknesses
Slashing
- Experience
- 8
experience
Base stats: they grow with the exploration level.
Passive
At the start of turn, Armor Pierce x1 on itself.
Skills
4 Piercing damage on
the hero with the highest threat.
3 Piercing damage & Vulnerable x1 on
the hero with the highest threat.
3 Piercing damage on
a random hero.
DRIDER LEGS

- Hit points
- 9
hit points
- Defense
- 3
physical defense 4
magical defense
- Initiative
- 39
- Position
- Melee
- Attack
Piercing
- Weaknesses
Slashing
Passive
When attacking, Poison x1 on a random hero.
Skills
2 Piercing damage on
all heroes in melee.
3 Piercing damage & Poison x1 on
the hero with the highest threat.
Armor Pierce x1 on itself.
DRIDER ABDOMEN

- Hit points
- 11
hit points
- Defense
- 3
physical defense 3
magical defense
- Initiative
- 41
- Position
- Melee
- Attack
Piercing
- Weaknesses
Slashing
Passive
On hit points loss, Necrosis x1 on
all heroes.
Skills
Necrosis x1 on a random hero.
2 Piercing damage & Necrosis x1 on
all heroes.
+3 hit points on
all its allies.
DRIDER Heart
Levels 1 to 2
Your Piercing attacks deal +1
Piercing damage.
Levels 3 to 5
Your Piercing attacks deal +2
Piercing damage.
Levels 6 to 7
Your Piercing attacks deal +3
Piercing damage.
Level 8
Your Piercing attacks deal +4
Piercing damage.
Where to face it
Exploration
Physical bosses are drawn at random on each exploration, in all of these lands.















