Codex
Island Hearts
A conquered island may leave its heart behind: extra power to bind to one of your skills. Every Island Heart pairs a bonus with a drawback of the same rarity: 151 combinations to bring back from the sea.
Common
8 bonuses · 5 drawbacks
Bonus
This card's Threat -1.
When this card is played, +2
physical defense on
yourself.
When this card is played, +2
magical defense on
yourself.
When this card is played, +2
hit points on
yourself.
When this card is played, +2
hit points on
all your allies.
When this card is played, Remove debuff x1 on
yourself.
If this card is in
cooldown at the start of combat, it returns to your hand.
This card deals +20 % damage.
Drawback
This card's Threat +1.
This card's
cooldown +1.
When this card is played, -2
hit points on
yourself.
If this card is in your hand at the start of combat, put it into
cooldown 1.
In the first round of combat, this card costs +1
energy.
Rare
8 bonuses · 6 drawbacks
Bonus
When this card is played, Threat -3 on
yourself.
When this card is played, Recover 1 card from
cooldown 1 on
yourself.
When this card is played, +?
hit points on
yourself, where ? is 20 % of your max
hit points.
When this card is played, +?
physical defense on
yourself, where ? is 20 % of your max
hit points.
When this card is played, +?
magical defense on
yourself, where ? is 20 % of your max
hit points.
When this card is played, Remove debuff x1 on
all your allies.
If this is the first card played this turn, this card costs 0
energy.
This card deals +35 % damage.
Drawback
This card's cost +1
energy.
This card's Threat +2.
When this card is played, -?
hit points on
yourself, where ? is 10 % of your max
hit points.
When this card is played, Vulnerable x1 on
yourself.
When this card is played, Fatigue x1 on
yourself.
This card cannot be the first card played in a turn.
Legendary
8 bonuses · 10 drawbacks
Bonus
This card's effect resolves 2 times.
This card has
cooldown 0.
This card's cost -1
energy.
If the target is killed, this card returns to your hand.
When this card is played, +?
hit points on
all your allies, where ? is 25 % of your max
hit points.
When this card is played, +?
physical defense on
all your allies, where ? is 25 % of your max
hit points.
When this card is played, +?
magical defense on
all your allies, where ? is 25 % of your max
hit points.
This card deals +50 % damage.
Drawback
After this card, you cannot play any more cards this turn.
This card's cost +1
energy.
This card cannot be played if your
hit points are above 50 %.
When this card is played, -?
hit points on
yourself, where ? is 30 % of your max
hit points.
When this card is played, Energy Leak x1 on
yourself.
This card's Threat +3.
When this card is played, Blind x1 on
yourself.
When this card is played, Exhaustion x1 on
yourself.
When this card is played, Vertigo x1 on
yourself.
When this card is played, Poison x1 on
yourself.