Codex

Island Hearts

A conquered island may leave its heart behind: extra power to bind to one of your skills. Every Island Heart pairs a bonus with a drawback of the same rarity: 151 combinations to bring back from the sea.

Common

8 bonuses · 5 drawbacks

Bonus

  • This card's Threat -1.

  • When this card is played, +2 physical defense on yourself.

  • When this card is played, +2 magical defense on yourself.

  • When this card is played, +2 hit points on yourself.

  • When this card is played, +2 hit points on all your allies.

  • When this card is played, Remove debuff x1 on yourself.

  • If this card is in cooldown at the start of combat, it returns to your hand.

  • This card deals +20 % damage.

Drawback

  • This card's Threat +1.

  • This card's cooldown +1.

  • When this card is played, -2 hit points on yourself.

  • If this card is in your hand at the start of combat, put it into cooldown 1.

  • In the first round of combat, this card costs +1 energy.

Rare

8 bonuses · 6 drawbacks

Bonus

  • When this card is played, Threat -3 on yourself.

  • When this card is played, Recover 1 card from cooldown 1 on yourself.

  • When this card is played, +? hit points on yourself, where ? is 20 % of your max hit points.

  • When this card is played, +? physical defense on yourself, where ? is 20 % of your max hit points.

  • When this card is played, +? magical defense on yourself, where ? is 20 % of your max hit points.

  • When this card is played, Remove debuff x1 on all your allies.

  • If this is the first card played this turn, this card costs 0 energy.

  • This card deals +35 % damage.

Drawback

  • This card's cost +1 energy.

  • This card's Threat +2.

  • When this card is played, -? hit points on yourself, where ? is 10 % of your max hit points.

  • When this card is played, Vulnerable x1 on yourself.

  • When this card is played, Fatigue x1 on yourself.

  • This card cannot be the first card played in a turn.

Legendary

8 bonuses · 10 drawbacks

Bonus

  • This card's effect resolves 2 times.

  • This card has cooldown 0.

  • This card's cost -1 energy.

  • If the target is killed, this card returns to your hand.

  • When this card is played, +? hit points on all your allies, where ? is 25 % of your max hit points.

  • When this card is played, +? physical defense on all your allies, where ? is 25 % of your max hit points.

  • When this card is played, +? magical defense on all your allies, where ? is 25 % of your max hit points.

  • This card deals +50 % damage.

Drawback

  • After this card, you cannot play any more cards this turn.

  • This card's cost +1 energy.

  • This card cannot be played if your hit points are above 50 %.

  • When this card is played, -? hit points on yourself, where ? is 30 % of your max hit points.

  • When this card is played, Energy Leak x1 on yourself.

  • This card's Threat +3.

  • When this card is played, Blind x1 on yourself.

  • When this card is played, Exhaustion x1 on yourself.

  • When this card is played, Vertigo x1 on yourself.

  • When this card is played, Poison x1 on yourself.