Never the same challenge twice
Element, archetype, rarity, affixes, biome effects: every island is drawn at random. None looks like the last, none plays the same way.

Set Out to Sea
As soon as your heroes reach level 8, the ship awaits. Every island is born from a randomly drawn element, archetype, rarity and affixes: no two are alike, and you will never face the same challenge twice.
Element, archetype, rarity, affixes, biome effects: every island is drawn at random. None looks like the last, none plays the same way.
From the Coastal Waters to the Far Reaches, every sea takes you farther from the village to conquer rarer, fiercer islands… and richer ones.
Once ashore, the island must be cleared down to the last fight, or fled with a return scroll, giving up the rest of the voyage!
Every heart torn out goes into the hold. Make it home alive and it’s all yours. If you die, the sea keeps everything!
Your voyage will be strewn with storms and events: cove, merchant ship, floating wreck, lighthouse, maelstrom… and other secrets.
The islands hide the Island Hearts: a fearsome bonus for one of your skills… and the price to pay.
5 seas
The farther you sail from the village, the greater the rewards the islands can offer — but they are also far more dangerous. How far will you dare to go?
The islands
Five draws, and an island no one has ever seen.
11 islands, one per element: you know what awaits, so adapt to stand up to them.
Common, Rare or Legendary: the rarer the island, the deadlier its creatures… and the more precious its treasures.
9 possible faces, from the peaceful island to the cursed one: it shows what you will find when you land.
Every creature on the island carries them: faster, tougher, elusive…
Drawn when you land, they weigh on the party throughout the island’s exploration.
an untamed land, where beasts of every kind obey a master.
a single species has overrun the island, down to its smallest nook.
formidable guardians share the island between them.
here, no creature hunts alone.
an islet where a single creature lives, and it tolerates no other.
a calm island, where happy finds await.
an ancient blight gnaws at the island and all that lives on it.
a mist so thick you never know what waits further on.
a spared land, where the very air feels lighter.
A much faster creature.
A creature with much more health.
A far better armored creature.
A creature that hits harder.
A creature that gets back up once.
A creature immune to debuffs.
A creature untouchable by melee and area attacks.
A creature that turns deadly when wounded.
A creature that hurts those who attack it.
11 islands
Volcanoes, arenas, haunted forests, lightning-struck reefs… Every element has its island, and every island its threat.










