Development log

What we’re building

What changes in HEARTREAVE, version after version, and what’s coming next. Everything is also posted on Discord.

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Biome effects + player feedback

  • Negative biome effects now only start from exploration level 10.
  • A suggestion box is now available in the village :)
  • Three in-game forms have been added for the playtests, to gather players’ impressions.

The first lesson

  • New tutorial: the first lesson. When you arrive in the village, the Trainer teaches you to play step by step, in a real fight.
  • Settings: “Report a bug” now comes first, followed by Current game, Game, Legend and Audio.
  • Updated English, Chinese and Japanese translations, and a touched-up energy icon.

Icon overhaul

  • New icons, tooltips, a card glossary, and a Legend button in combat.

Icon legend and chances as percentages

  • New “Legend” tab in Settings, during a game: every combat icon explained.
  • Hidden dice rolls now show as a percent chance (biome effects, skills, talents, affixes), and the combat log shows the chance and its outcome.
  • Rule clarified: an attack is something that deals damage; applying a status effect is not an attack. Seal of Judgment therefore adds a stack of Judgment without triggering it.
  • Blind: Support cards lose their orange glow. Same for a potion or an action that would have no effect.
  • A monster’s unchosen skills only reappear after its attack: the action being played stays lit on its own.
  • Summon at maximum: a summon already in play takes a turn instead. The log says so (“maximum already in play”) and a tutorial tip explains it.
  • Hovering a card on cooldown shows its description in color.
  • A card’s evolution tree always opens at the top.
  • Percentages better aligned and readable on dark backgrounds; combat log texts translated.

Early-game adjustments

  • Torn Map relic: generic description, valid in exploration as well as on islands.
  • Targeted buff to level 1 elites.
  • Balance: the cost of a level now scales (15 → 45 XP), but each level gained grants +2 max HP.

Audio and gameplay fixes

  • Audio: impact sounds no longer have a cooldown.
  • Combat: “if …, the target suffers +N” now adds to the hit instead of dealing a second one.

Set Out to Sea mode

  • New game mode: Set Out to Sea, available once all your heroes have reached level 8.
  • From the Coastal Waters to the Far Reaches, each sea is dotted with common, rare or legendary islands. Each island has its own archetype and element: no two are alike.
  • Clear them for a chance to tear out their Island Heart.
  • An Island Heart is set at the Blacksmith on a skill: it gives it a bonus and a drawback.

Evolution tree, simultaneous events and Harmony

  • Cards not taken along now show a button on the Trainer screen to view their evolution tree.
  • Fixes to the Chinese and Japanese translations.
  • Simultaneous events in multiplayer.
  • KENSAI: Harmony is now lost only when SHEN-LONG takes damage.
  • Biomes no longer deal raw damage during exploration.

Creature balance

  • Creature balance: 11 monsters adjusted.
  • Translations: fixes to the English and Japanese translations.
  • Discord: permanent invitation link (https://discord.com/invite/pERJT9NgZA).

Creature skill fixes

  • Three creature skills (Feral Beast, Centaur and Lord of Flames) that did nothing: fixed.

Complete Chinese and Japanese fonts

  • Chinese and Japanese fonts: the full character set instead of a subset, and unused weights removed.
  • Translation fixes.

KENSAI finds her Harmony

  • KENSAI’s passive: Harmony is lost with every hit taken, and SHEN-LONG vanishes as soon as it reaches 0.
  • Two stacked talents now show a combined description.
  • Fixes to the combat log, Obsession, start-of-turn DEF and the menu.

Fear feeds the Reaper

  • Fear no longer fades when it hits its cap: it strikes, and feeds the REAPER.
  • Two phrasings that meant the same thing are now unified, in all four languages.
  • A lighter main menu.

HEARTREAVE speaks four languages

  • The whole game is now available in French, English, Simplified Chinese and Japanese.
  • Many fixes.
  • A new background video for the main menu.

The Demo Season is open

  • The Demo Season has begun.
  • A run appears on every leaderboard it qualifies for: Exploration, and the Great Journey.
  • On equal scores, whoever got there first ranks higher.
  • New: “Report a bug” in the settings.

First build on Steam

  • Online co-op through Steam: lobbies and direct connection between players, up to four.
  • 33 Steam achievements.
  • The Great Journey opens after exploration 100, with its affixes.
  • Balance: the Fire Acolyte hits less hard.
  • Fixes: Pact no longer doubles its stacks, and a summon survives resuming a saved run.