New “Legend” tab in Settings, during a game: every combat icon explained.
Hidden dice rolls now show as a percent chance (biome effects, skills, talents, affixes), and the combat log shows the chance and its outcome.
Rule clarified: an attack is something that deals damage; applying a status effect is not an attack. Seal of Judgment therefore adds a stack of Judgment without triggering it.
Blind: Support cards lose their orange glow. Same for a potion or an action that would have no effect.
A monster’s unchosen skills only reappear after its attack: the action being played stays lit on its own.
Summon at maximum: a summon already in play takes a turn instead. The log says so (“maximum already in play”) and a tutorial tip explains it.
Hovering a card on cooldown shows its description in color.
A card’s evolution tree always opens at the top.
Percentages better aligned and readable on dark backgrounds; combat log texts translated.
New game mode: Set Out to Sea, available once all your heroes have reached level 8.
From the Coastal Waters to the Far Reaches, each sea is dotted with common, rare or legendary islands. Each island has its own archetype and element: no two are alike.
Clear them for a chance to tear out their Island Heart.
An Island Heart is set at the Blacksmith on a skill: it gives it a bonus and a drawback.