- Combat: each element is highlighted the moment it triggers (a monster’s skill, a passive, a status effect, a reaction to a hit, a summon’s turn…).
- Combat: when the battlefield holds too many units, it slides to the one that is acting. The mouse wheel or a drag gives you back control of the camera until the next round.
- Multiplayer: the host sets the animation speed and the combat loading screen for the whole group. For the other players, these settings are grayed out.
- Multiplayer: a minimized window no longer falls behind the other players.
Devlog · v0.13.0