Devlog · v0.9.1

Group balance, boss tweaks and fixes

  • In a group, enemies hit less hard.
  • Bosses: the Storm Lord hits less hard (8 → 6 on the tank), the Archangel now hits the whole group with its third skill, and the Drider’s damage has been lowered.
  • Start-of-combat and start-of-round effects (hearts, relics, talents, passives) now have a visual effect.
  • Combat: no more hits on a unit that is already dead; the Whetstone counts for every target of an area attack; Water Ripple also hits its bearer; a Summon that drops to 0 hit points no longer acts again.
  • Combat log: the percentage bonus is now broken down by source (relics, stars, talents, hearts).
  • At sea, the abandon confirmation now warns that the whole hold is lost.
  • Items: a white icon in events (instead of text).
  • Performance optimization: the Steam overlay no longer makes the screen redraw constantly, and fights use less CPU.