- New “Legend” tab in Settings, during a game: every combat icon explained.
- Hidden dice rolls now show as a percent chance (biome effects, skills, talents, affixes), and the combat log shows the chance and its outcome.
- Rule clarified: an attack is something that deals damage; applying a status effect is not an attack. Seal of Judgment therefore adds a stack of Judgment without triggering it.
- Blind: Support cards lose their orange glow. Same for a potion or an action that would have no effect.
- A monster’s unchosen skills only reappear after its attack: the action being played stays lit on its own.
- Summon at maximum: a summon already in play takes a turn instead. The log says so (“maximum already in play”) and a tutorial tip explains it.
- Hovering a card on cooldown shows its description in color.
- A card’s evolution tree always opens at the top.
- Percentages better aligned and readable on dark backgrounds; combat log texts translated.
Devlog · v0.7.5