Fulgurant Marsh

Biome

Fulgurant Marsh

An exploration land of Lightning / Water. At the start, the game draws one effect per element, which weighs on the party until it returns to the village.

The possible effects, by element. Each “?”, whether a value or a percent chance, grows with the exploration level.

Lightning

  • During the fight:

    heroes gain -? magical defense.

  • During the fight:

    heroes gain -? physical defense.

  • At end of round:

    ? Lightning damage on a random hero.

Water

  • At end of round:

    +? hit points on an enemy.

  • During the fight:

    heroes deal -? Blunt damage -? Slashing damage -? Piercing damage -? Holy damage -? Shadow damage.

  • At end of round:

    ? Water damage on a random hero.

Creatures of this biome

Lightning

Water

Physical creatures

The game draws some of them at random on each exploration, bosses included.

See the 57 possible physical creatures and bosses