Boss

WARLORD

WARLORD
Hit points
22 hit points
Defense
4 physical defense 3 magical defense
Initiative
43
Position
Taunt
Attack
Blunt
Weaknesses
Piercing
Experience
8 experience

Base stats: they grow with the exploration level.

Passive

At the start of turn, Summons ORC x1 (max 2).

Skills

+2 physical defense & +2 magical defense on all its allies.

3 Blunt damage per ORC on all heroes.

4 Blunt damage & Stunned x1 on the hero with the highest threat.

Summon

ORC

Hit points
6 hit points
Defense
2 physical defense 1 magical defense
Initiative
47
Position
Melee
Attack
Blunt
Weaknesses
Piercing

Passive

Leaves combat if WARLORD is killed.

Skills

2 Blunt damage on the hero with the highest threat.

1 Blunt damage on all heroes in melee.

2 Blunt damage & Stunned x1 on a random hero.

WARLORD Heart

Levels 1 to 2

Your Blunt attacks deal +1 Blunt damage.

Levels 3 to 5

Your Blunt attacks deal +2 Blunt damage.

Levels 6 to 7

Your Blunt attacks deal +3 Blunt damage.

Level 8

Your Blunt attacks deal +4 Blunt damage.

Where to face it

Exploration

Physical bosses are drawn at random on each exploration, in all of these lands.

See the 15 exploration lands

The islands at sea

The lands of the Great Journey