Boss

WIND TRIAD

WIND TRIAD
Hit points
10 hit points
Defense
3 physical defense 4 magical defense
Initiative
5
Position
Melee
Attack
Wind
Weaknesses
Lightning Ice
Experience
8 experience

Base stats: they grow with the exploration level.

Passive

At the start of turn, Vulnerable x1 on all heroes.

Skills

Energy Leak x1 on all heroes.

2 Wind damage on a random hero.

4 Wind damage on the hero with the highest threat.

ZEPHYR

Hit points
9 hit points
Defense
3 physical defense 4 magical defense
Initiative
85
Position
Ranged
Attack
Wind
Weaknesses
Lightning Ice

Passive

At the start of turn, Dodge x1 on all its allies.

Skills

2 Wind damage on a random hero.

1 Wind damage on all heroes.

2 Wind damage & Vertigo x1 on all heroes.

GUST

Hit points
12 hit points
Defense
3 physical defense 3 magical defense
Initiative
81
Position
Melee
Attack
Wind
Weaknesses
Lightning Ice

Passive

At the start of turn, +1 physical defense & +1 magical defense on all its allies.

Skills

+2 physical defense & +2 magical defense on all its allies.

1 Wind damage on the hero with the highest threat.

Dodge x1 on itself.

WIND TRIAD Heart

Levels 1 to 2

Your Wind attacks deal +1 Wind damage.

Levels 3 to 5

Your Wind attacks deal +2 Wind damage.

Levels 6 to 7

Your Wind attacks deal +3 Wind damage.

Level 8

Your Wind attacks deal +4 Wind damage.

Where to face it

Exploration

The islands at sea

The lands of the Great Journey