
Boss
WIND TRIAD

- Hit points
- 10
hit points
- Defense
- 3
physical defense 4
magical defense
- Initiative
- 5
- Position
- Melee
- Attack
Wind
- Weaknesses
Lightning
Ice
- Experience
- 8
experience
Base stats: they grow with the exploration level.
Passive
At the start of turn, Vulnerable x1 on all heroes.
Skills
Energy Leak x1 on all heroes.
2 Wind damage on
a random hero.
4 Wind damage on
the hero with the highest threat.
ZEPHYR

- Hit points
- 9
hit points
- Defense
- 3
physical defense 4
magical defense
- Initiative
- 85
- Position
- Ranged
- Attack
Wind
- Weaknesses
Lightning
Ice
Passive
At the start of turn, Dodge x1 on all its allies.
Skills
2 Wind damage on
a random hero.
1 Wind damage on
all heroes.
2 Wind damage & Vertigo x1 on
all heroes.
GUST

- Hit points
- 12
hit points
- Defense
- 3
physical defense 3
magical defense
- Initiative
- 81
- Position
- Melee
- Attack
Wind
- Weaknesses
Lightning
Ice
Passive
At the start of turn, +1 physical defense & +1
magical defense on
all its allies.
Skills
+2 physical defense & +2
magical defense on
all its allies.
1 Wind damage on
the hero with the highest threat.
Dodge x1 on itself.
WIND TRIAD Heart
Levels 1 to 2
Your Wind attacks deal +1
Wind damage.
Levels 3 to 5
Your Wind attacks deal +2
Wind damage.
Levels 6 to 7
Your Wind attacks deal +3
Wind damage.
Level 8
Your Wind attacks deal +4
Wind damage.





