Hero · Water

ONDINE

ONDINE is one of the 11 heroes of HEARTREAVE, and strikes with the Water element. She shields and heals her allies from afar, while striking with the power of water.

ONDINE

Passive

At the start of turn, roll a die, Water Spirit x? on yourself. ? is half the die roll (rounded down).

Talents

ONDINE’s talent paths

Three paths of their own, plus a Common Path shared by all: every rank taken changes their skills or their passive.

Tide

  1. 1
    Flow

    Your passive uses the full die roll instead of half.

  2. 2
    Protective Wave

    Water Spirit grants +5 physical defense & +5 magical defense on an ally of your choice, or +3 physical defense & +3 magical defense on all your allies.

  3. 3
    Ocean

    At the end of turn, Water Spirit x2 on yourself.

Renewal

  1. 1
    Spring

    Renewal heals +3 hit points instead of +2 hit points per stack.

  2. 2
    Steady Current

    Renewal expires at end of combat instead of having a 50 % chance to expire on use.

  3. 3
    Fountain of Youth

    When you heal an ally, Renewal x1 on them.

Breaker

  1. 1
    Liquid Blade

    Water Spirit deals 3 Water damage instead of 1 Water damage.

  2. 2
    Drowned Senses

    Your attacks deal +30 % damage to enemies affected by Disturbed Senses.

  3. 3
    Tidal Wave

    At the end of turn, ? Water damage on all enemies, where ? is your Water Spirit stacks.