
Set Out to Sea
Clearwater Archipelago
An island of the sea, of a single element: Water. When you land, the game draws its effects, which weigh on the party until it sets sail again.
The possible effects, by element. Each “?”, whether a value or a percent chance, grows with the exploration level.
Water
At end of round:
+?
hit points on an enemy.
During the fight:
heroes deal -?
Blunt damage -?
Slashing damage -?
Piercing damage -?
Holy damage -?
Shadow damage.
At end of round:
?
Water damage on
a random hero.







